Pick Your Plate! A Smithsonian Museum Game

       I tried to find a Visual Arts based game-and that was tough! I finally found a website the gave you links to museums and their games, and I wound up on the Smithsonian's website where they have a game called: Pick Your Plate! A Global Guide to Nutrition. 

      I thought that this would be a good game to explore for several reasons. First, so many of our children are not aware of recommended portion sizes, nutritional values, and other valuable information regarding their food. Secondly, they would be learning about countries and cultures other than their own, which is a great tie into their social studies curriculum. 

    Once I began to play the game, I found some other educational benefits to it as well. The character "Plato" gives directions and information to the player. He reads what is on the screen, so that students are getting the words visually and in an auditory way. You have a limited budget for each meal, so you have to be careful what you pick! Such a great way to teach kids about budgeting money. 

Game Play

      The game begins with a world map and Plato explains that you can click on one of the countries that has an icon on it. Once you do, there is a loading screen with information about the nutritional pyramid, as well as a fact or two about the types of foods typically eaten in that country. 

      When that country's board is loaded, Plato gives you directions on how to utilize the food pyramid, how to choose the plates of food for each meal, and that you have a monetary budget to spend on each meal. You choose your plates, trying to stay with in budget but also trying to fill up the food pyramid without going over in any particular category. Once you have chosen your plates, you "eat" your food, and then a new screen loads giving you an overview of what you have eaten already. You then go back and complete your other meals. 

     Once you have "eaten" all your day's meals in that country your are awarded a medal for your accomplishments. I definitely got a bronze medal for the first country I visited! But, after playing a few rounds I got a better hang or how to delete food off the table before eating, and how to better balance my monetary budget against the food pyramid. 

Reflection

       I think that this game fits with what the authors of the article, Critical Game Literacies and Critical Speculative Imagination: A Theoretical and Conceptual Review say about "critical game literacies." According to Coopilton (2022), critical game literacies are, "defined as literacy skills needed to play, analyze, modify, and design games in ways that challenge systemic oppression." (p 223).  

       Overall, I think this game ticks a lot of educational boxes for students-they will have to use a variety of knowledge and skills from several school subjects to analyze and play this game: Math, Geography, Social Studies, ELA, and Health to name some.  For starters, students have to add and subtract to balance their food budget. Furthermore, this game focuses on a variety of countries from every continent, not just North America, which exposes students to cultures that are unlike their own as well as giving them information about these countries. Students have to read the directions (while Plato verbally gives them to us), as well as navigating the food pyramid with icons and the types of food they will be "eating." I think students will have fun playing this game, and learn quite a lot that can be applies to real world situations, while also working on their digital literacies skills!











Comments

  1. Hi Amanda,
    I really enjoyed reading your thoughtful reflections after playing your game. There are two points that really stuck out to me that I didn't think about when I originally played the game and reflected on my experience. The first one being how you acknowledged students being able to select their own country and expand their knowledge. While I noted this at first, it made something click for me and my specific student population. I teach students who do not have English as a first language. This game could possibly allow these students to feel represented in the classroom and engage in a game about something that feels very familiar to them. The second thing I noted was how you pointed out that while the words are presented on the screen, the character also reads all of the words you see. Many of my first graders are still learning how to read and I love that this would be a game they could access independently and feel successful at it. Thank you so much for sharing this game and your reflections!

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  2. Hi, Amanda!
    Thank you for sharing this game! I love how interdisciplinary this game can be - from social studies to physical education / health. I think students would be very motivated by this game especially with the achievement medals feature and they could end up learning a lot through having fun. I will be saving this game for future reference!

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  3. Hi Amanda,
    As soon as I started to play this game, I was hooked and played it for hours. I immediately shared it with our health teacher and he came in the next day saying that it could be used for so many other topics (social studies, physical education, mathematics, english). I never put two and two together till he mentioned something- I was just so intrigued! One of my favorite parts of this game was the fact that it includes so many other countries. This allows for so many new cultures to be presented to students, allowing them to discover new foods and life styles. Great game, and reflection! You made some great points including the fact that students will "learn quite a lot that can be applies to real world situations". This is SO important because this generation is learning who they want to be in life based on stimulations and video games.

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    Replies
    1. I am SO glad that this game has gotten such amazing feedback! The fact that you all are sharing it with other teachers-makes my art heart happy!
      I was bummed i couldn't find a visual art game, but this one turned out to be a really great find!

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  4. Hi Amanda,

    This is an excellent game-based simulation that the Smithsonian put out! I could definitely see a health educator implementing this game into their curriculum as a bell ringer or even as a mid-lesson activity, especially as the game retains your attention quite easily. I think that this is a wonderful tool to promote health and wellness, but also utilize to introduce students to new foods and even cultures. Many of us forget just how important food is to cultures!

    Scott

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  5. Hi Amanda!

    This seems like an awesome game for a teacher in the health and wellness department. I also would use something like this as a brain break for my own kids - they see any type of food and it lights up their faces! LOL They won't even realize it's teaching them something. Smithsonian did a great job with this game-based sim. I tried it, and it definitely was cute.

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